Changing a setting from 'Off' to 'On' will allow you to press in the game, where you can add skills, money, etc. The file includes directions on how it is used. Use a text editor to edit the '_mod_on_off' file in the '\Program Files\Playlogic\Age of Pirates 2\Program\' directory.
Note: This procedure involves editing a game file create a backup copy of the file before proceeding.
The merchant class will now start with 10 in all stats. For example, find the lines:Ĭase 'Merchant': SetSPECIAL(ch, 4,9,5,8,9,3,4) break Ĭhange all those numbers to 10, so it now reads:Ĭase 'Merchant': SetSPECIAL(ch, 10,10,10,10,10,10,10) break Scroll up and you can edit the starting stats of the characters. The adventurer class will now start with this amount of money. You can edit the starting money by changing the 'pchar.money = 500' line (for an adventurer) to 'pchar.money = 99999999'. Search for the extension named 'void initMainCharacterItem()', and look those lines. Use a text editor to edit the 'RPGUtilite.c' file in the '\Program Files\Playlogic\Age of Pirates 2\Program\Characters' directory.